
Unit // EvoLife
Cerberus
Overview
A fast assault robot that can temporarily neutralize the enemy, Equipped with a unique built-in energy cannon and an "Aegis" energy shield. Its design features prevent equipping Ancile
Ability // Blackout
Cerberus' ability is called Blackout. When activated its hull opens up and reveals three energy cannons which each fire an energy charge in sync with each other with 350m range followed by a ten-second cooldown. Its cannons will inflict lock-down, immobilizing the enemy, suppression, reducing the enemy's firepower by 50% and corrosion, which steadily inflicts damage-resistance-bypassing damage over five seconds, at 1249 damage per second at base level. The energy charges cannot be negated unless the enemy is equipped with the Anticontrol module. All of Cerberus' energy cannons are energy-type weapons. The charges bypass Ancile shields but can be blocked by Physical shields, Aegis shields, and Absorber shields. The Cerberus is also equipped with a passively-regenerating Aegis shield, which blocks all kinds of fire including flamethrower weapons. It starts off with a measly 16,000 durability, but regenerates passively at a rate of 3% per second (needs verification). When it is fully depleted, it will only reactivate when it has been regenerated to 20% durability.
Upgrade progression
Cost to reach (from base)
Hardpoint layout
Community builds
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