
Light hardpoint
LightAphid
Damage / shot1,169
Damage / mag9,352
Range350m
Reload10s
Magazine8
Damage typeExplosive
Blast radius0m
Effects
ExplosiveTarget lock-onVolleyMagazineHoming
Overview
Missile system which fires a volley of 8 homing missiles that overcome small obstacles. Missiles are dangerous for slow robots, but less effective against mobile targets
Upgrade progression
Level5
Damage / shot1,169
Damage / mag9,352
Cost to reach (from base)
Silver0
Gold0
Time—