CODEX
Hippo

Light hardpoint

Light

Hippo

Damage / shot11,902
Damage / mag11,902
Range350m
Reload5s
Magazine1
Damage typeEnergy

Effects

EnergyManualVolleyMagazineDamage Charge

Overview

Hippo is a close-range medium energy weapon and part of the Hippo, Kroko, and Liodari weapon family. It fires a single high-damage shot before reloading, making it a burst weapon rather than a sustained-fire weapon. Its defining feature is Damage Charge: damage taken by the user’s robot will increase the damage of the next shot, up to a maximum bonus. Hippo is best suited for brawlers and durable robots that can survive enemy fire long enough to return a charged shot. It rewards careful timing, short-range pressure, and controlled trades, but it is less forgiving than weapons with larger magazines or continuous fire.

Upgrade progression

Level1
Damage / shot11,902
Damage / mag11,902

Cost to reach (from base)

Silver0
Gold0
Time