
Light hardpoint
LightSpiral
Damage / shot920
Damage / mag2,760
Range600m
Reload12s
Magazine3
Damage typeExplosive
Blast radius0m
Effects
ExplosiveTarget lock-onVolleyMagazineHoming
Overview
Missile system which fires a volley of 3 homing missiles that overcome most obstacles. Effective even against fast and maneuverable enemies
Upgrade progression
Level1
Damage / shot920
Damage / mag2,760
Cost to reach (from base)
Silver0
Gold0
Time—